horntrail
WEB PREVIEW

A LITTLE PRACTICE. A BIG ADVENTURE.

Let your music fly.

Bright notes. Big breaths. Your next adventure.

YOUR TRAIL

First flight

A little climb, a little adventure.
0 notes found0 in a rowReady
PLAY HERE
FIRST NOTE · WRITTEN IN FC4sounds F3
F · OpenMatch the register + valves. Slide right to play.
YOU PLAY · WRITTEN IN F—Add air to show your note
YOUR INSTRUMENTF side

Two hands. One big adventure.

Left: hold the valves. Right: shape your breath.

SIMPLIFIED REGISTER GAME
RIGHT HANDBreath + embouchureAir off
QUIET
UPPERpartial 9
HIGHpartial 8
BRIGHTpartial 6
MIDDLEpartial 5
WARMpartial 4
LOWpartial 3
Aim LOW
less airmore air
Low registerReady to breathe

Slide right to play. Slide left or lift to stop.
Up/down picks a game register, not a real lip technique.

LEFT HANDChoose your path
Open valves
Keys A / S / D
F = momentary path
✦

A good place to beginTake it slowly. Every note is another step.

PICK AN ADVENTURE

Your music, your pace.

Play a scale

All 12 keys · major, natural minor, harmonic minor and melodic minor. Written for horn in F, one octave up and down.

Below B♭3 use the F side. Scales outside the E♭3–D♭5 valve guide switch to microphone mode. Enharmonic spellings follow each key: D♭ / C♯, G♭ / F♯ and A♭ / G♯.

School music · Pixels

Randall D. Standridge · Horn in F · 4/4 · With energy, ♩ = 150

Transcribed from your supplied school part for private personal practice. Written repeats and rests are included. Play with buttons or microphone in your selected mode. D♭5 uses Upper + valve 2 on F, or Upper + thumb + 2+3 on B♭.

Bring your own MIDI

Choose a local .mid file. It stays on this device.

Type 0/1 MIDI, up to 5 MB. Drums are excluded.

MAKE IT YOURS

Practice settings

Button hints follow the active tubing path. The guide covers E♭3–D♭5; below B♭3, use the supported F-side fingering. Higher and lower notes use microphone mode. Your teacher may prefer other fingerings.

Fingering only checks your held chord when each target arrives, including open/all released. It does not measure breath, pitch, or articulation and does not need a fifth grip button.

Listening

If your heard notes consistently arrive late, increase this. It shifts microphone timing earlier, not pitch. Start with 80 ms, then adjust on the actual device.

Practice a short section

The section is used on every start. Turn on Loop to repeat it with a four-beat count-in. Beat numbers are quarter-note beats, independent of MIDI meter.

Keyboard or future Bluetooth grip

Pair a grip as a keyboard in your device settings. Map its ordinary keys below. Valve hold/release events work like touch. The thumb trigger and thumb key both hold B♭ tubing. Release every thumb input to return to F. Space (or your mapped Blow key) supplies air, and arrow keys choose register/airflow. A four-button grip can use the right-hand pad, or fingering-only mode. Hardware connection status is not available here.

A few trail notes

Two-hand buttons: your left hand holds valves 1, 2 and 3. Hold the round T button for the B♭ tubing path; releasing it returns to F. The keyboard thumb key and touch thumb combine: B♭ stays active until every thumb input is released. Your right hand drags the breath pad right for air and up/down to select a register. Lift or slide into the quiet zone to rearticulate open notes.

Register game: the six pad bands are Low, Warm, Middle, Bright, High and Upper. Their partial numbers change with the tubing path. Follow the highlighted band and fingering guide. Real embouchure is not six fixed lip positions; these bands are a simplified game model. The checked guide covers written E♭3–D♭5. Below B♭3, use the supported F-side fingering. Other notes use microphone mode. D♭5 uses Upper + 2 on F (a published alternate), or Upper + T + 2+3 on B♭. Your teacher may prefer a different fingering.

Keys: A/S/D hold valves, F holds the thumb trigger, Space supplies air, ↑/↓ choose register, and ←/→ adjust keyboard air. Remap ordinary keys in settings. Four-button fingering-only practice checks valve chords without claiming sound, articulation or register measurements.

Read and play: every tune opens as a Scrolling score. The sheet music moves continuously past the fixed play line, including repeated passages in performed order. Pause freezes the music; Keep going continues from that position. Read pages lets you browse the original printed layout and repeat signs. Start returns to the scrolling score. Size adjusts engraving and fits it to short screens. Microphone Focus gives the score most of the screen. Tempo changes restart the selected section with a count-in.

Your live note: the filled blob on the play line contains the actual played note and octave. The dashed ring is the target. Matching tuning makes the blob circular; detuning and wrong notes make it diffuse. Green means pitch agreement, not rhythm credit. Silence hides the filled blob, and uncertain microphone pitch has a separate state. Edge arrows name pitches beyond the visible area. In sheet view, accidentals share their normal staff position; the blob spells the actual note.

Scales: All 12 keys are available in major, natural minor, harmonic minor and classical melodic minor, written for horn in F. Each goes one octave up and down. Melodic minor raises the 6th and 7th on the way up and returns to natural minor on the way down. Choose the base or higher octave; notes outside the valve guide switch to microphone mode. D4–D5 needs microphone mode even in the base octave.

Pixels: Randall D. Standridge’s Horn in F part was transcribed from your supplied school music for private personal practice. All 67 written bars are retained. Playback follows the repeats at 5–8, 42–45 and 60–63. The optional skip jumps from bar 39 to 46. Score bar numbers remain the printed numbers. Tied eighth notes at bars 23 and 59 continue the previous note without another attack; the printed “release on beat 1” instruction remains for the conductor’s interpretation. Dynamics and articulations are shown; dynamics are not scored.

Scoring: an attack must be near the target time, then holding adds credit. One attack cannot earn several rapid repeated notes. Staccato notes allow a shorter hold. A tie needs only its first attack. Practice beats in settings follow playback order, including repeated bars. Slower tempo can help with fast eighth-note passages.

Real horn: enable the microphone yourself and calibrate while the room is quiet. Audio stays on this device and is never recorded or uploaded. The game stays silent while listening. Written C4 sounds concert F3 on either tubing path. Pitch tracking and short-note timing still need testing with your horn and phone.

MIDI: choose concert pitches for usual MIDI, then a track and highest/lowest melody reduction. Imported notes also use the scrolling staff. Exact rhythmic values are engraved where supported. Off-grid rhythms show an ≈ notice and approximate symbols; note positions and playback keep the exact MIDI timing. Changing meter/key is displayed in the initial signature with an explicit notice. Without metadata, the reading grid uses 4/4 and no key signature. Tempo changes are reported; practice uses one adjustable tempo.

Privacy: no accounts, analytics, audio upload or remote assets. Imported MIDI stays in memory. Focus loss, hidden pages, mode changes and dialogs stop microphone tracks. The source and school part are for the existing private app; this update does not publish or share them.

Published horn fingering reference ↗